Forgotten Realms Movement & Travel


(From Dragon #286, p. 98)
COMMON ENCUMBERED SPEEDS ARE:
Speed100908070605040302015105
Enc. Speed7065605040353020151055
 
COMMON LOCAL AND OVERLAND SPEEDS ARE:
ONE MINUTE (LOCAL)
Speed*100908070605040302015105
Walk1,00090080070060050040030020015010050
Hustle2,0001,8001,6001,4001,2001,000800600400300200100
Run (x3)3,0002,7002,4002,1001,8001,5001,200900600450300150
Run (x4)4,0003,6003,2002,8002,4002,0001,6001,200800600400200
 
ONE HOUR (OVERLAND)
Speed*100908070605040302015105
Walk (miles)10987654321.510.5
Hustle (miles)201816141210864321
 
ONE DAY (OVERLAND)
Speed*100908070605040302015105
Walk (miles)8072645648403224161284
* Use normal or encumbered speed, whichever applies to the creature.


(From FRCS book)
Table 8-2
Terrain and Overland Movement in Faerün
TerrainRoadTrailTrackless
Barren/Badlands×1×1×3/4
Cleared/Mixed×1×1×1
Forest×1×1×1/2
Glacier--×1/2
Grassland×1×1×1
High Mountains×3/4×1/2×1/8
Hills×1×3/4×1/2
Jungle×1×3/4×1/4
Low Mountains×3/4×1/2×1/4
Marsh×1×3/4×1/2
Moor×1×1×3/4
Rocky Desert×1×1×3/4
Sandy Desert×1-×1/2
Swamp×1×3/4×1/2

(From PHB book)
Table 9-4
Hampered Movement
ConditionExamplePenalty
Obstruction
   ModerateUndergrowth×3/4
   HeavyThick undergrowth×1/2
Surface
   BadSteep slope or mud×1/2
   Very BadDeep snow×1/4
Visibility
   PoorDarkness or fog×1/2

    
(adapted from PHB book)
Table 9-6
Mount and Vehicle Speeds
Mount/VehicleSpeed
Light Horse or Light Warhorse60
Heavy Horse or Heavy Warhorse50
Pony or Warpony40
Donkey or Mule30
 
Cart or Wagon20
 
Raft or Barge (poled or towed)*5
Keelboat (rowed)*10
Rowboat15
Sailing Ship (sailed)**20
Warship (sailed & rowed)**25
Longship (sailed & rowed)**30
Galley (sailed & rowed)**40
* Rafts, barges and keelboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 30) to the speed of the vehicle. In addition to 10 hours of being rowed, the vehicle can also float an additional 14 hours, if someone can guide it, so add an additional 42 miles (assuming current speed of 30) to the daily distance travelled. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores.
** Sailing ships have the wind available to them 24 hours per day, so simply multiply the number of miles from the "One Day (Overland)" section of that table by 3.


Terrain Types:

Barren/Badlands
Rugged areas with very sparse vegetation. Badlands are criscrossed with labyrinthine valleys separated by weirdly shaped hills and rock formations.
Cleared/Mixed
Open areas that have been cleared for agriculture. Cleared areas may contain small stands of trees, low hills, and other geographical features. Mixed areas are naturally open and rolling, and include a variety of minor landforms such as low hills, prairies, scattered trees, and small brooks.
Forest
Any area thickly covered with tall trees. The trees may be coniferous or deciduous.
Glacier
A large mass of ice in high mountains or in high latitudes. The ice is in motion (albeit very slowly), creating crevices, pressure ridges, and other hazards.
Grassland
Open and fairly flat areas covered mostly with grass. Some trees and shrubs may grow near open water.
High Mountains
Areas covered with steep, rocky peaks. Areas of high mountains have at least some peaks tall enough to remain snowcapped throughout the year, even in temperate or warm climates. Tall mountains also have distinct tree lines. Mountainous areas contain passes and valleys that are lower than the surrounding peaks.
Hills
Rugged areas that are lower and less steep than mountains. Like mountainous areas, hilly areas can also contain valleys that are lower than the surrounding hills.
Jungle
Exceptionally thick and damp forest.
Lake
An inland body of fresh water. The Lake of Steam is an exception -- it's really a saltwater inlet of the Shining Sea. Azulduth, the Lake of Salt, is saltwater instead of freshwater.
Low Mountains
Areas taller, steeper, and more rugged than hills, but less so than high mountains. Low mountains are not tall enough to have tree lines or to retain permanent snowcaps in temperate or warm areas. Mountainous areas contain passes and valleys that are lower than the surrounding peaks.
Marsh
Low, waterlogged areas that support stands of reeds and other low vegetation, but few trees. Marshes may contains islands of fairly dry land separated by stagnant water or sluggish streams.
Moor
Open areas, often fairly high but poorly drained. Moors tend to be grassy, with patches of low shrubs and bogs.
River
Flowing water too deep and wide to cross without swimming or using a bridge, boat, or ford.
Road
A route with a smooth and firm surface, covered with packed earth or gravel and graded to shed rainwater.
Rocky Desert
An arid region covered with sunbaked rocks and scrub.
Sandy Desert
An arid region covered in shifting sand and sand dunes.
Swamp
A low, waterlogged area, similar to a marsh but covered with trees.
Trail
An unimproved track that marks a reasonably efficient route through an area.